Thanks for the reply, Almagill. Rambling posts here are always welcome. What do you think my own are composed of? It's certainly not deep introspective thought, that's for sure! :D
I find I don't miss having to watch my back ever second when running around CL, but I still have the mentality. I have to keep reminding myself that I can leave my torch equipped, it's not going to give me away to raiders. I do miss the sense of danger from PvP though. Still, exploring the game at my own pace is nice for once. I don't miss dealing with FG being camped on a regular basis, that's for sure (of course, camping it right back was fun!).
Atmosphere and community are the biggest things that can make or break PvP, IMO. If you have a good community behind the idea, then PvP is awesome and it really is player versus player. It seems as if over time though, the brat element seeps in and the whole community goes south and the atmosphere becomes a pain in the arse to deal with. Of course, I have to push myself to be more social when I'm playing games outside my guild. It took me ages before I was comfortable just joining pick-up groups (PUGs) in EQ2 because of some previous experiences I'd had in the past, most recently WoW. Once I finally forced myself to go LFG, the PUG experiences I had were pretty much all positive, very much so. It's more of a determined casual attitude, but different than the throw-away casual that WoW had, if that makes sense.
So far, the teamwork attitude and sense of community that I've run across in EQ2 (both on Test and before on Nagafen) have been positive and pretty strong. That's a big plus to the entertainment factor. The test guild that Grimwell helped me get into has been great. They have a nice even presence across several time zones and say hi and bye to everyone. There's a huge level of comradary in it all. And they even laugh at my jokes! :)
I've gotten my chat windows changed around some so I can see more in one or two windows instead of having it spread out amongst several like I'd had previously. It's better but I'm still working things out. I copied previous layouts from my Nagafen characters and I'm still wondering why I'd set things up the way they are now. I'm sure I had a reason at one time, but who can remember that far back?
(no subject)
Date: 2007-06-07 12:50 am (UTC)I find I don't miss having to watch my back ever second when running around CL, but I still have the mentality. I have to keep reminding myself that I can leave my torch equipped, it's not going to give me away to raiders. I do miss the sense of danger from PvP though. Still, exploring the game at my own pace is nice for once. I don't miss dealing with FG being camped on a regular basis, that's for sure (of course, camping it right back was fun!).
Atmosphere and community are the biggest things that can make or break PvP, IMO. If you have a good community behind the idea, then PvP is awesome and it really is player versus player. It seems as if over time though, the brat element seeps in and the whole community goes south and the atmosphere becomes a pain in the arse to deal with. Of course, I have to push myself to be more social when I'm playing games outside my guild. It took me ages before I was comfortable just joining pick-up groups (PUGs) in EQ2 because of some previous experiences I'd had in the past, most recently WoW. Once I finally forced myself to go LFG, the PUG experiences I had were pretty much all positive, very much so. It's more of a determined casual attitude, but different than the throw-away casual that WoW had, if that makes sense.
So far, the teamwork attitude and sense of community that I've run across in EQ2 (both on Test and before on Nagafen) have been positive and pretty strong. That's a big plus to the entertainment factor. The test guild that Grimwell helped me get into has been great. They have a nice even presence across several time zones and say hi and bye to everyone. There's a huge level of comradary in it all. And they even laugh at my jokes! :)
I've gotten my chat windows changed around some so I can see more in one or two windows instead of having it spread out amongst several like I'd had previously. It's better but I'm still working things out. I copied previous layouts from my Nagafen characters and I'm still wondering why I'd set things up the way they are now. I'm sure I had a reason at one time, but who can remember that far back?